Jotunblut (Aesir Purview)

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Jotunblut (Aesir Purview)

Post  kaser on Sat Nov 13, 2010 8:30 pm

• Bestial Endowment
Dice Pool: None
Cost: 1 Lethal Health Level + 1 Legend Point
The Scion grants a beast a single extra dot in either Strength or Stamina. The beast becomes loyal to only the Scion, who can also train him as normal, but that loyalty must be renewed every month.

• • Human Endowment
Dice Pool: None
Cost: 1 Lethal Health Level + 2 Legend Points
The Scion may imbue a human with two free Attribute dots that can be spent into the human’s Strength and/ or Stamina. The human remains loyal to the Scion for a single month but grows irritable around other people. A Scion cannot use this Boon on a beast.

• • • Heroic Endowment
Dice Pool: None
Cost: 1 Lethal Health Level + 3 Legend Points
The Scion can now imbue a human with three free Attribute dots to be spent into the human’s Strength and/ or Stamina. The person remains loyal to the Scion for three months (roughly one season) and remains equally irritable with other people. A Scion cannot use this Boon on a beast.

• • • • Supernal Bestial Endowment
Dice Pool: None
Cost: 1 lethal health level + 4 Legend
The Scion grants a beast four extra dots to be divided as he sees fit between its Strength and Stamina. The beast also gainst two extra -0 health levels. The beast remains loyal to only the Scion, who can still train him as normal, but that loyalty must be renewed once every three months (roughly one season).

• • • • • Supernal Human Endowment
Dice Pool: None
Cost: 1 lethal health level + 5 Legend
The Scion can now imbue a human with four free Attribute dots to be spend into the human’s Strenght and/ or Stamina. The recipient also gains two extra -0 halth levels. The person remains loyal to the Scion for three months (roughly one season). This devotion is such that the person’s imposed Loyalty Virtue rises to 5. (See “Imposed Virtues” pg 97 Scion Demigod.) A Scion cannot use this Boon on a beast. If the listed time elapses before which a Scion mortal loses any imposed Loyalty and responds to any physical threat thereafter in a Berserker Fury (per the Courage Virtue Extremity).

• • • • • • Epic Endowment
Dice Pool: None
Cost: 1 lethal health level + 6 Legend
The Scion can imbue a human with five free Attribute dots to be spent into the human’s Strength and/ or Stamina. The recipient also gains four extra -0 health levels. The person remains loyal to the Scion for six months with an imposed Loyalty of 5. It also raises the berserk’s imposed Courage to 5. (See “Imposed Virtues” pg 97 Scion Demigod.) A Scion cannot use this Boon on a breast. If the listed time elapses before which a Scion must restore his Jotunblut bond with a mortal, the mortal loses any imposed Loyalty and responds to any physical threat thereafter in a Berserker Fury (per the Courage Virtue Extremity).

• • • • • • • Divine Endowment
Dice Pool: None
Cost: 1 lethal health level + 7 Legend
The Scion can now imbue a human with either six free Attribute dots to be spent into the human’s Strength and/ or Stamina or one dot to be spent into Epic Strength or Epic Stamina. Doing the latter also grants the human either the Crushing Grip or Holy Fortitude Knack (respectively). The recipient also gains six extra -0 health levels. As with Epic Endowment, the berserk’s imposed Loyalty and Courage are both 5. A Scion cannot use this Boon on a beast. If the listed time elapses before which a Scion must restore his Jotunblut bond with a mortal, the mortal loses any imposed Loyalty and responds to any physical threat thereafter in a Berserker Fury (per the Courage virtue Extremity).

• • • • • • • • Dire Endowment
Dice Pool: None
Cost: 1 Health level + 8 Legend
Feeding a beast a measure of his blood, the god increases its Strength and Stamina by three each and grants it one dot each of Epic Strength and Epic Stamin. It gains no Knacks with these Epic Attributeds. Its Legend increases by one dot, though only the first time this Knack is used on it. This Boon increases the beast’s size to half agains its original size and adds foru -0 health levels. The dire beast remains loyal to only the Scion, who can still train him as normal, but that loyalty must be renewed once per year.

• • • • • • • • • Giant
Dice Pool: None
Cost: 1 lethal health level + 9 Legend
Whe the God feeds his ichor to a mortal and uses this Coon, the mortal’s body sweels and expands dramatically in mere moments. This process is painful and ugly, but it’s mercifully quick. When it’s over, the mortal has become a giant. He’s half agains as tall as he was originally and sheated in powerful muscle. He gains eight free Attribute dots to be divided up between Strength and Stamina as the God wishes, as well as two dots each of Epic Strength and Epic Stamina. (Knack-selection is up to the player.) His Legend is 2, and he has imposed on him the following Virtue ratings: Courage 5, Endurance 3, Expression 1, Loyalty 5. (See “imposed Virtues’ on p 97 Scion Demigod.) The empowerment also adds eight -0 health levels to the mortal’s original total.
A Scion cannot use this Boon on a beast. If the listed time elapses before which a Scion must restore his Jotunblut bond with a mortal, the giant goes free and is considered a generic giant. He doesn’t have the Dark Virtues normally attributed to giants, but he loses all imposed Loyalty and responds to any physical threat in a Berserker Fury (per the Courage Virtue Extremity). Another key difference is that a rogue giant doesn’t have the Eitr supernatural power (Scion Her pg 314). If he should be fed eitr from a true giant, however, he irrevocably becomes a true giant himself (of whatever type fed him the eitr). At that point, the giant’s imposed Courage becomes Rapacity, his Endurance becomes Ambition, his Expression becomes Zealotyr, and his Loyalty becomes Malice. (These twisted Dark Virtues retain the originals’ ratings and function as written on pg 309-310 Scion Hero.)

• • • • • • • • • • Eitr Antivenin
Dice Pool: None
Cost: 1 lethal health level + 10 Legend
Lest it be forgotten, the Aesir defeated the giants in the ancient days. As a result, the divinity of the Aesir can purge a giant’s foul influence on a mortal’s body. If the God can subdue a thrall, feed that thrall a measure of his ichor and activate this Boon, the God’s ichor destroys the giant’s eitr. Any damage done to the thrall’s Intelligence is repaired, though any beneifits to the thrall’s Strength or Stamina dissipate as well. Fortunately, the removal of eitr also removes the unnatural loyalty the thrall was forced to feel toward the giant who originally fed him the eitr.
A God can use this Boon on only one tharall at a time, and it has no effect on berserks, dire beasts or giants. A thrall who receives the benefit of this Boon feels no unnatural loyalty toward the God who used it, and he remains immune to the effects of eitr for one year.

kaser

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Join date : 2010-06-02

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