Willpower
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Willpower
Automatic Success: The player may spend one temporary willpower point to receive one automatic success when performing an action. This is in addition to any successes generated by the player’s dice roll and counts toward the total number of successes rolled to perform the action. Further, the dice roll cannot result in a botch. The player must declare that she is spending a Willpower point for an automatic success before making her roll.
Activate a Virtue: When appropriate, the player may spend a temporary Willpower point to gain a number of bonus dice for her action equal to the Virtue’s rating.
Act in opposition to a Virtue: The player may spend a temporary Willpower point in order for her character to take an action that violates one of their four Virtues without requiring a Virtue roll.
Resist mind-influencing powers: The player of a sentient supernatural character may spend a temporary Willpower point in order for her character to automatically resist the effects of supernatural or divine powers that attempt to influence her mind or emotions.
Activate a Virtue: When appropriate, the player may spend a temporary Willpower point to gain a number of bonus dice for her action equal to the Virtue’s rating.
Act in opposition to a Virtue: The player may spend a temporary Willpower point in order for her character to take an action that violates one of their four Virtues without requiring a Virtue roll.
Resist mind-influencing powers: The player of a sentient supernatural character may spend a temporary Willpower point in order for her character to automatically resist the effects of supernatural or divine powers that attempt to influence her mind or emotions.
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